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PARABOLIC PHYSICAL MOVEMENT. As we learn to make and do a shot when we throw something he does know to go and get to the point is the best as we can find maximum height distance and more MC THIS MOTION WILL KNOW THE TERMS OR THAT WE ARE IN A CIRCLE WITH PARTICULAR FINDING THAT THEIR FORMULAS CLASSROOM WERE DISCUSSED

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Systems in the equations of these systems create a facility to carry out the operations because they can use any preferred but would use all three and more to run more and bringing the topic. 3.4

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Skydiving
Almost everyone knows that all objects, when dropped, fall towards the Earth with almost constant acceleration, there is about a legend which was Galileo who discovered this fact by observing that two different weights being dropped simultaneously from the Leaning Tower of Pisa hit the ground almost simultaneously.
So if an elephant and an ant is dropped from a building, they fall at the same time?, If there is resistance from the air, it was possible, but as if the elephant has to wait a little while then comes the ant.



Without air resistance air resistance
With acceleration of free fall is denoted by the symbol g. The value of g on earth decreases with altitude. Also, there are slight variations of g with latitude. Acceleration Free fall is directed toward the center of the Earth. On the surface, the value of gravity is approximately 9.80 m/s2.
a Body Freefall
An object thrown upward and one downward expermientarán released the same acceleration that an object is dropped from rest. Once they are in freefall, all objects have a downward acceleration equal to the acceleration of free fall.
If neglected air resistance and assume that free-fall acceleration altitude does not vary with b, then the vertical motion of a freely falling object is equivalent to motion with constant acceleration. Therefore, the equations can be applied kinematics for constant acceleration.
order to apply these equations take the vertical direction and y axis indicate positive upward, and with these coordinates is possible to replace x by y. In addition, as positive upward, the acceleration is negative (downward) and is given by a =-g. With these substitutions, one obtains the following equations: Equation

Information provided by
equation v = vo - gt
speed as a function of time.
and-me = ½ (v + vo) t
displacement as a function of speed and time.
and-me = vot - ½ gt2
displacement as a function of time.
v2 = VO2 - 2g (y-yo)
speed as a function of desplzamiento.

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Free Fall 3.4
Almost everyone knows that all objects, when dropped, fall towards the Earth with almost constant acceleration, in this respect there is a legend that was Galileo who discovered that fact to note that two different weights being dropped simultaneously from the Leaning Tower of Pisa hit the ground almost simultaneously.
So if an elephant and an ant is dropped from a building, they fall at the same time?, If there is resistance from the air, it was possible, but as if the elephant has to wait a bit of time to reach the ant.



Without air resistance air resistance
With acceleration of free fall is denoted by the symbol g. The value of g on earth decreases with altitude. Also, there are slight variations of g with latitude. The free-fall acceleration is directed toward the center of the Earth. On the surface, the value of gravity is about 9.80 m/s2.
a Body Freefall
An object thrown upward and one downward expermientarán released the same acceleration that an object is dropped from rest. Once they are in freefall, all objects have a downward acceleration equal to the acceleration of free fall.
If neglected air resistance and assume that free-fall acceleration altitude does not vary with b, then the vertical motion of a freely falling object is equivalent to motion with constant acceleration. Therefore, you can apply the kinematic equations for constant acceleration.
order to apply these equations take the vertical direction and y axis indicate positive upward, and with these coordinates is possible to replace x by y. In addition, as positive upward, the acceleration is negative (downward) and is given by a =-g. With these substitutions, one obtains the following equations: Equation

Information provided by
equation v = vo - gt
speed as a function of time.
and-me = ½ (v + vo) t
displacement as a function of speed and time.
and-me = vot - ½ gt2
displacement as a function of a body decayed
Free l time.
v2 = vo2 - 2g (y-yo)
speed as a function of desplzamiento.

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FUNDAMENTAL PHYSICS: MCU

Circular Motion
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Circular Motion Circular motion is based on an axis of rotation and constant radio: the path be a circle . If, moreover, the speed is constant, occurs uniform circular motion, which is a particular case of circular motion with fixed radius and constant angular velocity.
Table of Contents [hide ]
1 Concepts
1.1 Parallelism LM angular

1.1.1 1.1.2 Arc Angular Speed \u200b\u200b1.2 Speed \u200b\u200b

1.2.1 tangential angular acceleration
2 Period and frequency
3
centripetal acceleration Centripetal force 4
5 See also
/ /

Concepts
The circular motion should be taken into account some specific concepts for this type of movement :
rotation axis: the line around which rotation takes place, this axis can remain fixed or vary over time, but for every moment of time is the axis of rotation. Arco
angular : starting from an axis of rotation is the angle or arc of unit radius with the measured angular displacement. Its unit is the radian . Angular velocity
: is the change in angular displacement per unit time
angular acceleration: the change in angular velocity per unit time
In dynamics of rotating motion also takes into account:
Moment inertia: it is a quality of bodies obtained by multiplying a portion of mass on the distance separating the axis of rotation.
Torque: or torque is the force applied by the distance to the axis of rotation. Parallelism

LM angular linear


angular movement
Arco
position

Speed \u200b\u200bSpeed \u200b\u200b
angular acceleration angular acceleration


Mass moment of inertia

Force Torque

Momentum Angular momentum


Despite the differences, there are certain similarities between the linear and circular, which are worthy of note, and leaves the lights the similarities in the structure and a parallel in the magnitudes . Since an axis of rotation and the position of a particle rotary motion, for a time t, since we have:


Arco Arco angle: angle or position is the arc of circumference, measured in radians, which makes a move, as indicated by the letter:.
If we call and the linear displacement along the circumference of radius r, we have:
.


Angular velocity Angular velocity: Call the angular velocity variation of the arc versus time signal with the letter, and defined as:



tangential speed is defined as the actual speed of the object effected circular motion, if we call VT to the tangential velocity along the circumference of radius r, we have:
.


angular acceleration angular acceleration is defined as the change in angular velocity per unit time and represented by the letter, and is calculated: If we call aa

linear acceleration along the circumference of radius r, we have:
.
Period and frequency

The period indicates the time it takes for a mobile in a walk around the circle goes. Its main formula is:

Frequency is the inverse of the period, ie the turns a mobile unit of time, usually seconds. It is measured in hertz I - 1



centripetal acceleration centripetal acceleration affects a mobile if it performs a circular motion, either uniform or accelerated. The formula to find it is:


centripetal force
Given the mass of the mobile, and based on Newton's second law (F = ma) can calculate the centripetal force which is submitted by mobile following formula:

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FUNDAMENTAL PHYSICS: MATHEMATICS

Parabolic Movement

The composition of a uniform motion and a constant acceleration is a movement whose trajectory is a parabola. MRU
A constant horizontal speed vx.
A vertical MRUA initial velocity going up.
This movement is studied since antiquity. It incorporates the older books ballistics to increase accuracy in the shooting of a projectile. We call
projectile every body that once released it moves only on the acceleration of gravity.
1. Firing projectiles.
consider a cannon fires a shell from the floor (y0 = 0) with angle θ less than 90 ° to the horizontal.
The equations of motion, due to the composition of a uniform motion along the axis X, and a uniformly accelerated motion along the axis, are:
The parametric equations of the trajectory are
x = v0 · cosθ · t = v0 · senθ · t-gt2 / 2
Lost time t, we obtain the equation of
tr .1. Scope.
The horizontal span of each of the projectiles is obtained for y = 0.
Its maximum value is obtained for an angle θ = 45 °, having the same value for θ = 45 + a, that for θ = 45-a. For example, have the same range missiles fired from firing angles of 30 º and 60 º, since sin (2.30) = sin (2.60).

1.2. Maximum height.
The maximum height a projectile is obtained with v = 0.
Its maximum value is obtained for the firing angle θ = 90 °.

1.3 Abstract. Flight time

Maximum range Maximum height

.4. Tyre parabolic initial height.
It fires a projectile from a height h on a horizontal plane with initial speed v0 at an angle θ with the horizontal. To describe the motion establish a reference system as shown in Fig.
The components of the velocity of the projectile as a function of time are:
vx = v0 = v0 · · cosθvy senθ-gd t
The position of the projectile is a function of time ·
x = v0 t = cosθ · h + v0 · senθ · tg · t2 / 2
These are the parametric equations of the trajectory, and that given the time t gives the y position of the projectile.


Proceeding similarly we can derive the equations for the maximum range, maximum height and flight time.
range of a projectile to an initial velocity of 60 m / s and different angles of tiroayectoria (equation of a parabola)

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Parabolic kick

Matrix (mathematics)
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In mathematics , an array is a rectangular management numbers or, more generally, a table consisting of abstract quantities can add and multiply .
Table of Contents [hide ]
1 Definitions and notations

2 Example 3 Sum of matrices
3.1 Properties of matrix addition
4 Product of a matrix by a scalar
4.1 Properties of the Scalar Product 5 Product

matrix array 6 Division 7
inverse matrix
8 Classes of matrices
9 Arrays in Computer History

10 11 Notes
12 See also
/ /

Definitions and notations [edit ]
A table or matrix is \u200b\u200ba rectangular array of numbers. The numbers in the array are called array elements.
The horizontal lines in a matrix are called rows and the vertical lines are called columns. A matrix with m rows and n columns is called matrix m-by-n (written m × n), m and n are its dimensions. The dimensions of a matrix are always given the number of rows first and the number of columns later.
input matrix A found in the ith row and j-th column is called input i, jo entry (i, j)-ith of A. This is written as Ai, jo A [i, j].
normally written to define an m × n matrix with each entry in the array A [i, j] called aij for all 1 ≤ i ≤ m and 1 ≤ j ≤ n. However, the convention the start of the indices i and j in 1 is not universal: some programming languages \u200b\u200bstart at zero, in which case one has 0 ≤ i ≤ m - 1 and 0 ≤ j ≤ n - 1.
A matrix with one column or one row is often called a vector, and is interpreted as an element of Euclidean space . 1 × n matrix (one row and n columns) called row vector and a matrix m × 1 (one column and m rows) is called a column vector . Example

[edit ]


matrix is \u200b\u200ba 4 × 3 matrix. The element A [2.3] or a2, 3 is 7.


matrix is \u200b\u200ba matrix 1 × 9, or a row vector with 9 elements.

Sum of matrices [edit ]
Given the matrices m-by-n A and B, their sum A + B is the matrix m-by-n calculated by adding the corresponding elements (ie (A + B) [i, j] = A [i, j] + B [i, j]). Ie adding each of the counterparts of the matrices elemetos add. For example:


Properties of the sum of matrices [edit ]
Associative arrays
Given m-by-n A, B and C
A + (B + C) = (A + B) + C
Commutative
Given the matrices m-by-n A and B
A + B = B + A
Existence of zero matrix or zero matrix
A + 0 = 0 + A = A matrix Existence opposite

with-A = [-aij ]
A + (-A) = 0

product of a matrix by a scalar [edit ]
Given a matrix A and a number c, cA scalar product is calculated by multiplying the scale c for each element of A (ie (cA) [i, j] = cA [i, j]). For example:


Scalar Product Properties [edit ]
Let A and B matrices and c and d scalars.
Closure: If A is matrix and c is scalar, then cA is the parent.
Associativity: (cd) A = c (dA)
Neutral Element: 1 • A = A
Distributivity:
of scale: c (A + B) = cA + cB
matrix: (c + d) A = cA + dA

product matrices [edit ]
Main article: Matrix Product
The product of two matrices can be defined only if the number of columns in the left matrix is \u200b\u200bthe same as the number of rows right matrix. If A is a matrix m-by-n matrix and B is an n-by-p, then their matrix product AB is the parent m-by-p (m rows, p columns) given by:

for each pair i and j.
For example:

The product of two matrices is not commutative, ie AB ≠ BA. The division between matrices, ie the operation that could produce the ratio A / B, is not defined. However, there is the concept of inverse matrix , applicable only to square matrices

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Matrices Mathematics: Systems of equations


SYSTEMS OF EQUATIONS To solve a system of two equations with two unknowns we can use one of the following methods: Replacement

Match Reduction

RESOLUTION OF A SYSTEM OF EQUATIONS BY THE METHOD OF SUBSTITUTION

Be the First in a system of equations is the value of one of the unknowns. Let us find the equation and the first course know the value of x
y = 11-3x
is replaced in the other equation, the value previously found
5x-(11-3x) = 13
now have an equation with one unknown; the
solve 5x-11 +3 y = 13 5x +3
+11
x = 13 8x = 24 x = 3

already know the value of x we \u200b\u200bsubstitute in the expression of value and that obtained from the first equation
system y = 11-3x
y = 11-9 y = 2


So the solution to the equations proposed system is x = 3 and y = 2

RESOLUTION OF A SYSTEM OF EQUATIONS BY THE METHOD OF MATCHING
system
Be the first thing we do is clear in both equations the same unknown
both Match equations
11-3x =- 13 +5 x

8x = 24 x = 3
This value of x we \u200b\u200bsubstitute in any of the equations and
y = 11-9 y = 2



RESOLUTION SYSTEM EQUATIONS BY THE METHOD OF REDUCTION
Sea
system will add member to member the two equations that make up the

8x = 24 x = 3 and substituting this value in either equation system y = 2